Captain for a Day is a light strategy and negotiation game for 2 - 5 players. A solo module is also included.
Set in the magical world of Neverland, players take on the role of one of the six Lost Kids. They compete for the chance to be Peter's first mate on The Jolly Roger by taking turns being ""Captain for a day"".
If you have some colored cubes or chips for resources, this is a very light print-and-play build. The base game has just 31 cards. Backs are provided, but are optional. You can print labels for five custom dice, or just use colored dice and print the provided dice table.
The solo module, Smee's Return, challenges one player on a mission through Neverland. Optional ""print and play"" sheets are provided, which allow the player to mark off resources instead of printing the tokens or using your own tokens.
DETAILS
- Players: 1-5
- Ages: 10+
- Length: 30-60 Minutes
CREDITS
- Publisher: Mike Petty Games
- Designer: Mike Petty
- Art: Rad_Sonja, Mike Petty, Megan Parsons
PNP DETAILS
- Page count: 54
- Components: The base game includes 15 Deal cards, 6 character cards, 10 adventure cards, 5 player aid mats, 120 resource tokens, and an optional dice table (instead of making custom dice) The solo module includes 9 Smee cards, 6 companion cards, and 1 aid card. Players may choose to print the scenario sheets. "Roll and write" sheets are provided too, but optional
- Additional components: For the base game, players need to supply five dice and a bag or cup to draw from. Optionally they can use cubes or chips for the 5 types of resources.