Three horrific harbingers herald the crises to come. As a powerful seer, use your mystic visions to prepare against the ever-worsening perils.
Harbingers builds on the existing Mysticana solo game Nine Perils with new Harbingers, special abilities, escalating challenges across three rounds, and a cooperative mode for 2 players.
Harbingers is an expansion to the Mysticana deck that can be played solo or in a 2-players co-op mode. It is based on the gameplay of Nine Perils and introduces 6 double-sided cards with Harbingers on the front and Visions on the back. Each game uses 3 Harbingers and 3 Visions: Harbingers are placed above the timeline and introduce additional restrictions to some perils, while Visions provide one-time effects that help the player. The game is played over 3 rounds, with an increasing number of Harbingers in play each round. Win all 3 rounds to win the game. In the cooperative mode, players strategize together without revealing their cards and, each turn, choose one player to play.
The base game is required
DETAILS
- Players: 1-2
- Ages: 8+
- Length: 15 Minutes
CREDITS
- Publisher: Button Shy Games
- Designer: Dustin Dobson, Jamie Thul
- Artist: Filip Popovic
PNP DETAILS
- Page count: 3
- Components: 6 cards, rules
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Additional components needed: None