Let's take a look at the 3 new mission expansions: Alien Activities, Icy Incidents, and Cosmic Crisis.
Alien experiments may not sound friendly, but the local lifeforms have really souped up your tech with some unusual upgrades.
Alien Activities introduces new Movement cards which force all of your Modules to follow the movement rules for one specific Module.
ROVE units are not designed for subarctic temperatures. Keep those modules moving despite the frosty blasts.
Icy Incidents adds new Movement cards which freeze two of your Modules at a time. Frozen Modules cannot be moved directly, making them difficult to work around
Emergency! Emergency! This planet is in peril and time is of the essence. Move quickly to avoid disaster!
Cosmic Crisis features two new game elements. First are anti-patterns, which work like the bonus patterns found on normal movement cards except that they need certain spaces to be empty. Second are the Crisis missions, urgent matters that must be resolved without using more than a single Movement card..
DETAILS
- Players: 1
- Ages: 8+
- Length: 15 Minutes
CREDITS
- Publisher: Button Shy Games
- Designer: Dustin Dobson, Milan Zivkovic
- Artist: Dustin Dobson, Milan Zivkovic
PNP DETAILS
- Page count: 7
- Components: 18 cards, rules
- Additional components needed: ROVE base game