In an attempt to weed out the criminal elements from Dynasty worlds, the military has set up blockades and checkpoints throughout the sector. While this has made it much harder for smugglers, it has made things more lucrative for the traders who can get past these troops.
This 6-card expansion follows the format of the other expansions with new encounters, character, ship and a new enemy. The new enemy (The Saboteur) moves through the rows of cards and when they get to the end, they will grab an available Xeno Crystal. Timing is everything.
COMPONENTS
5 Multipurpose cards
1 Enemy card
SETUP
Set aside the Wealth, Starting Crew, Ship, and Equipment cards from the base game.
Sort the remaining base game cards along with any expansion cards into the following groups: Crew, Ships, Equipment, and Enemies.
Shuffle each group, then randomly draw the following:
Crew: 3
Ships: 3
Equipment: 7
Enemy: 1
Along with the cards that you set aside, these are the 18 cards you will use to play.
DETAILS
- Players: 1
- Ages: 8+
- Length: 30 minutes
CREDITS
- Publisher: Button Shy Games
- Designer: Lucas Gentry
- Art: Sara Beauvais, Marty Cobb, Daniel Ido
PNP DETAILS
- Page count: 3
- Components: 6 cards, rules
- Additional components needed: None